Blake Snyder Beat Sheet
BLAKE SNYDER BEAT SHEET
What is the Save the Cat Beat Sheet and Why
is it Popular?
First up, we need to define a few things.
What does it mean to save the cat?
Basically, this is an expression that comes from the fireman going up a
tree to save cats in old-time TV and comics. Those heroes always did something
to ingratiate themselves with the audience. Like saving a cat from a tree. It's
how the people watching knew they were the good guys and to root for
them.
Blake got it from Aliens when Ripley literally saves
the cat. And we love her for it.
This recognition of the audience's desires was expanded into fifteen
beats that marked as a litmus text Snyder used for his own scripts...and then
in what he deemed the Save The Cat Beat Sheet.
So what is the Save the Cat Beat Sheet?
Blake Snyder said that all stories are about transformations, so he
wanted a beat sheet that reflected that. Let's go through each of his beats and
ping on exactly what they mean and reflect in your story.
These are based on the idea that you're writing a 110-page screenplay.
The number after the heading is where you theoretically should be within the
page count of your story when you hit this juncture.
1.
Opening Image (1): How does your
story open? What are we looking at?
2.
Theme Stated (5): What's the
driving force behind your story?
3.
Set-Up (1-10): Meet the
characters, understand the stakes, live in the world.
4.
Catalyst (12): What happens to
change the course of events from normal?
5.
Debate (12-25): This is where the
character decides to do something about it. Pressure mounts.
6.
Break into Two (25): The decision
to act is made. And the story sets off.
7.
B Story (30): What else is
happening? Any other storylines we're following?
8.
Fun and Games (30-55): This is
where you deliver the "promise of the premise." All the scenes of
exploration and wonder that fit the genre.
9.
Midpoint (55): Things change. You
have the same goal but a new way to get there.
10.
Bad Guys Close In (55-75): Your
goal is being overshadowed by the antagonist's journey to beating
you.
11.
All Is Lost (75): Just when you
think you might pull it out, your character is served their largest
defeat.
12.
Dark Night of the Soul (75-85): Your protagonist wants to quit. Everything has
gone wrong.
13.
Break into Three (85): Something
comes back and convinces your character to move forward.
14.
Finale (85-110): In the last pages
we see everything your characters are willing to do to win this fight.
15.
Final Image (110): Like the
opening, this is the last thing you see. Give us an image that sums up the
movie.
F
For a writer, it’s
exciting to hatch a new idea. Maybe you even have a rockstar logline. But it’s
all too easy to take that idea and run, only to stumble at page 30 without a
clue of where to go. Don’t worry – this is avoidable. You just need a firm
grasp on how to map out your idea. With the right tools, you can see if your
idea has the “legs” to deliver a feature-length film to the finish line. How do
you do that?
In today’s post,
we’ll examine how, with Blake Snyder’s famous “Save the Cat” beat sheet
template that revolutionized the industry. Get ready to chart out your idea
over 15 unique beats to see if it holds up!
17.
Blake
Snyder’s Beat Sheet
20.
It breaks down the three-act
structure into bite-size, manageable sections, each with a specific goal for
your overall story.
21.
See my review of the Save the Cat books
by Blake Snyder (where the Blake Snyder Beat Sheet originated), and buy the book. It’s a great resource!
22.
Below is an explanation of each beat.
Please see how it works with graphic novels by visiting Graphic
Novel Story Structure. Thanks!
23.
THE BLAKE SNYDER
BEAT SHEET (aka BS2)
24.
Opening Image – A visual that represents the struggle &
tone of the story. A snapshot of the main character’s problem, before the
adventure begins.
25.
Set-up – Expand on the “before” snapshot. Present
the main character’s world as it is, and what is missing in their life.
26.
Theme Stated (happens during the Set-up) – What your story
is about; the message, the truth. Usually, it is spoken to the main character
or in their presence, but they don’t understand the truth…not until they have
some personal experience and context to support it.
27.
Catalyst – The moment where life as it is changes. It is the
telegram, the act of catching your loved-one cheating, allowing a monster
onboard the ship, meeting the true love of your life, etc. The “before” world
is no more, change is underway.
28.
Debate – But change is scary and for a moment, or a brief
number of moments, the main character doubts the journey they must take. Can I
face this challenge? Do I have what it takes? Should I go at all? It is the
last chance for the hero to chicken out.
29.
Break Into Two
(Choosing Act Two) – The main character makes a
choice and the journey begins. We leave the “Thesis” world and enter the
upside-down, opposite world of Act Two.
30.
B Story – This is when there’s a discussion about the
Theme – the nugget of truth. Usually, this discussion is between the main
character and the love interest. So, the B Story is usually called the “love
story”.
31.
The Promise of the
Premise – This is when Craig Thompson’s
relationship with Raina blooms, when Indiana Jones tries to beat the Nazis to
the Lost Ark, when the detective finds the most clues and dodges the most
bullets. This is when the main character explores the new world and the
audience is entertained by the premise they have been promised.
32.
Midpoint – Dependent upon the story, this moment is
when everything is “great” or everything is “awful”. The main character either
gets everything they think they want (“great”) or doesn’t get what they think
they want at all (“awful”). But not everything we think we want is what we
actually need in the end.
33.
Bad Guys Close In – Doubt, jealousy, fear, foes both physical
and emotional regroup to defeat the main character’s goal, and the main
character’s “great”/“awful” situation disintegrates.
34.
All is Lost – The opposite moment from the Midpoint:
“awful”/“great”. The moment that the main character realizes they’ve lost
everything they gained, or everything they now have has no meaning. The initial
goal now looks even more impossible than before. And here, something or someone
dies. It can be physical or emotional, but the death of something old makes way
for something new to be born.
35.
Dark Night of the
Soul – The main character hits
bottom, and wallows in hopelessness. The Why hast thou forsaken me,
Lord? moment. Mourning the loss of what has “died” – the dream, the
goal, the mentor character, the love of your life, etc. But, you must fall
completely before you can pick yourself back up and try again.
36.
Break Into Three
(Choosing Act Three) – Thanks to a fresh idea, new
inspiration, or last-minute Thematic advice from the B Story (usually the love
interest), the main character chooses to try again.
37.
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38.
Finale – This time around, the main character
incorporates the Theme – the nugget of truth that now makes sense to them –
into their fight for the goal because they have experience from the A Story and
context from the B Story. Act Three is about Synthesis!
39.
Final Image – opposite of Opening Image, proving,
visually, that a change has occurred within the character.
40.
THE END
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