The Four-Act Paradigm


The Four-Act Paradigm


If the second act is twice as long as the first and third act and also has a major plot point in the middle of it, then why not just call the paradigm four acts instead of three?
This logical question has occurred to more than one screenwriter. One of the more eloquent discussions on the matter happened on the Screenwriters Listserv on the Internet. Andrew Ferguson begins the discussion, followed by two replies I've kept anonymous:
Field calls it the "pinch". Vogler calls it the "second major threshold". What they both refer to is the middle of the traditional second act of the three-act structure.
For God's sake, gentlemen, LET'S CALL A SPADE A SPADE! It's been there all along, yet no story structuralist wants to go against the grain and say that the middle act is in fact TWO ACTS (point C on the diagram).
What's the problem with acknowledging that the traditional three-act structure has in fact been a four-act structure all along? It's not going to shake the foundations of Hollywood. But it might help screenwriters fix stories that sag between pages 30 and 90 (in the 120-page paradigm).
                             p.1/120
            REALM 1  .  .  .  . A .  .  .  .  REALM 4
            .                 * | *                 .
            .               *   |   *               .
            .             *     |     *             .
            .           *       |       *           .
            .         *         |         *         .
            .       *           |           *       .
            .     *             |             *     .
            .   *               |               *   .
            . *          ACT 1  |  ACT 4          * .
       p.30 B-------------------|-------------------D p.90
            . *          ACT 2  |  ACT 3          * .
            .   *               |               *   .
            .     *             |             *     .
            .       *           |           *       .
            .         *         |         *         .
            .           *       |       *           .
            .             *     |     *             .
            .               *   |   *               .
            .                 * | *                 .
            REALM 2  .  .  .  . C .  .  .  .  REALM 3
                              p.60

LEGEND:

        REALM 1         The hero's Ordinary World.  This is the realm
                        That the hero knows -- he knows the terrain
                        and how to live in it.  But here is just your
                        average Joe Public, although he displays hero
                        potential.

        REALM 2         The Netherworld.  This is the realm the novice
                        hero must pass through to reach the Kingdom of
                        Evil.  This territory is unknown, frightening
                        and wonderful.  Here, the hero is swept along
                        on an inexorable tide that leads to ...

        REALM 3         The Kingdom of Evil.  Here the forces of evil
                        are the masters.  This is their home turf,
                        where they are strongest.  The hero is gonna
                        have to be very clever to avoid capture.

        REALM 4         Back to the Netherworld.  Only now the hero
                        knows the rules and expectations of this
                        realm.  He'll need this knowledge to help him
                        evade the pursuit by the Bad Guys.

NOTES ON THE ACTS.

      - Each act is the reflection of it's opposite.  Realm 1 is the
        opposite of Realm 3, just as Realm 2 is the flipside of Realm
        4.  Where in Act One the hero feels relatively safe, secure,
        and in control, in Act Three he faces mortal danger,
        uncertainty, discomfort, etc.

      - In Act Four, the flight, the helpers of Act Two reverse to
        become hinderers (revealed to be agents of evil all along),
        the hinderers of Act Two reverse to become helpers
        (swapping sides to join the forces of good).

      - The development of the hero shows a similar opposition between
        Act 1 & 3 and Act 2 & 4.  In Act One the hero is a powerless
        orphan; in Act Three he has become a powerful warrior.  In Act
        Two he is a wanderer in the Netherworld, acting on his
        own behalf and being pulled or lead toward the domain of evil;
        by Act Four the hero has become a Martyr working for society,
        leading the way instead of following.
There is *nothing wrong* with working in four acts instead of three. You still work with a beginning, middle, and end. You still work with ascending levels of conflict and crises. It will only make your story stronger by clarifying the middle of your story.
First response:
If it works for you, your writing and screenplays, go for it. I've often felt reading other scripts the middle of Act Two was a critical point in the story; getting from page 30 to page 90 is agony without page 60, to my way of thinking, so I try another mini-story in 30-60 and another mini-story in 60-90 --call them B-story and C-story perhaps.
Second response:
Welcome to the club! You're not alone on this one. In fact, when I was teaching the screenwriters class in Texas, I told the students there that I was a firm believer in mythic four act structure as I call it. They kind of looked at me like WHAT? Now there's four of them?
Vogler even divides them into four acts himself. I don't think he goes into it in JOURNEY but in his class he flat out told us he looks at them in four acts. I was happy to see someone else thought the way I did.
He told us exactly what I told my students that day. Us writers will just have to keep that little ditty to ourselves. I can hardly get producers and development people to understand three act structure. Throwing another one in would just devastate them. :-)
https://www.ibiblio.org/cdeemer/wright/dm.gifComments
I don't care how many acts a screenplay has. If you want to use the logic above, which does make some sense, then call it four acts instead of three. However, who ever said all acts had to be roughly the same length?
The reason I continue to use three-act terminology is simple: it comes out of beginning-middle-end logic, which is essential to good storytelling. But saying this, I also know the long second act is the most troublesome part of the structure.
https://www.ibiblio.org/cdeemer/wright/dm.gifKristin Thompson's 4-segment structure
A variation of the 4-act paradigm is the structural argument made by Kristin Thompson in her excellent and important book, Storytelling in the New Hollywood. While I believe that here, as others do elsewhere, Thompson raises issues on what are essentially semantic disagreements, her insight into the four large movements of screenplay storytelling is sharp:
"Instead of starting with an a priori assumption that all films have three acts, we can instead simply study the plot patterns to be found in a sampling of Hollywood films, both from the studio era and from more recent times. What we find is striking. A great many of these films -- indeed, I would contend, the bulk of them -- break perspicuously into four large-scale parts, with major turning points usually providing the transitions.
"Drawing upon what seems to me the most usefully descriptive terminology that has been employed by scenario-manual authors and commentators in other narrative arts, I will refer to the four parts of the average feature as [italics mine] the setup, the complicating action, the development, and the climax. A short epilogue usually follows the climax. This schema points up something I will elaborate shortly: that movies very often present a crucial turning point more or less at dead center."
If you are more comfortable with calling these four major structural segments, which indeed are what we find when we look closely at films (as the dozens of films analyzed in this book show), a "four-act paradigm" or a four-segment structure, or anything, rather than a three-act paradigm (as I do), adding the important footnote that the larger act two has a midpoint "turning point," then by all means use this terminology. To me it is not important what labels we put on these structural parts as long as we realize that they are there and that they determine the structure of screenplay storytelling.

STORY STRUCTURE: The 5 Key Turning Points of All Successful Screenplays

Hollywood movies are simple.
Though writing a successful Hollywood movie is certainly not easy, the stories for mainstream Hollywood films are all built on only three basic components: character, desire and conflict.
Film stories portray heroes who face seemingly insurmountable obstacles as they pursue compelling objectives. Whether it’s Clarice Starling trying to stop Hannibal, Captain Miller Saving Private Ryan, or Billy Elliott trying to gain admission to a ballet school, all these protagonists confront overwhelming conflict in their pursuit of some visible goal.
Plot structure simply determines the sequence of events that lead the hero toward this objective. And here’s the good news: whether you’re writing romantic comedies, suspense thrillers, historical dramas or big budget science fiction, all successful Hollywood movies follow the same basic structure.
Even if you are a novelist, speaker, marketer or attorney, understanding these turning points, and incorporating them into your stories, will strengthen your ability to enthrall your reader or audience.
In a properly structured movie, the story consists of six basic stages, which are defined by five key turning points in the plot. Not only are these turning points always the same; they always occupy the same positions in the story. So what happens at the 25% point of a 90-minute comedy will be identical to what happens at the same percentage of a three-hour epic. (These percentages apply both to the running time of the film and the pages of your screenplay.)
In the explanation that follows, I want to take two recent blockbusters through this entire structural process: Susannah Grant’s screenplay for Erin Brockovich; and Gladiator, written by David H. Franzoni, John Logan and William Nicholson. As different as these two films are in style, genre, length and subject matter, both have made more than a hundred million dollars at the box office, both were among the most critically acclaimed films of 2000, and both employ the same basic plot structure.
STAGE I: The Setup
Erin Brockovich: Erin is a broke, unemployed single mother who can’t find a job, gets hit by a car, and loses her lawsuit.
Gladiator: Maximus, Rome’s most powerful, and most popular, general, leads his troops to victory in their final battle.
The opening 10% of your screenplay must draw the reader, and the audience, into the initial setting of the story, must reveal the everyday life your hero has been living, and must establish identification with your hero by making her sympathetic, threatened, likable, funny and/or powerful.
Cast Away transports us into the world of a FedEx executive, shows him as likable and good at his job, and creates sympathy and worry when he must leave the woman he loves at Christmas to fly off in dangerous weather. Or think of Lowell Bergman’s mysterious, threatening pursuit of a story at the beginning of The Insider. These setups pull us out of our own existence and into the captivating world the screenwriter has created.
TURNING POINT #1: The Opportunity (10%)
Erin Brockovich: Erin forces Ed Masry to give her a job.


Gladiator: Maximus is offered a reward by Emperor Marcus Aurelius, and he says he wants to go home.
Ten percent of the way into your screenplay, your hero must be presented with an opportunity, which will create a new, visible desire, and will start the character on her journey. This is the point where Neo is taken to meet Morpheus and wants to learn about The Matrix, or where Ike gets fired and wants to go meet the Runaway Bride.
Notice that the desire created by the opportunity is not the specific goal that defines your story concept, but rather a desire to move into…
STAGE 2: The New Situation
Erin Brockovich: Erin begins working for Ed Masry’s law firm, meets her neighbor George, and starts investigating a case in Hinkley, California, but then gets fired
Gladiator: Maximus is asked by the dying Emperor to take control of Rome and give it back to the people, in spite of the ambition of his son Commodus.
For the next 15% of the story, your hero will react to the new situation that resulted from the opportunity. He gets acclimated to the new surroundings, tries to figure out what’s going on, or formulates a specific plan for accomplishing his overall goal: Fletcher has to figure out that he’s been cursed to tell the truth in Liar, Liar; and Mrs. Doubtfire devises a plan for seeing (his) children.
Very often story structure follows geography, as the opportunity takes your hero to a new location: boarding the cruise ships in Titanic and The Talented Mr. Ripley; going to Cincinnati to bury his father in Rain Man; the President taking off on Air Force One.
In most movies, the hero enters this new situation willingly, often with a feeling of excitement and anticipation, or at least believing that the new problem he faces can be easily solved. But as the conflict starts to build, he begins to realize he’s up against far greater obstacles than he realized, until finally he comes to…
TURNING POINT #2: The Change of Plans (25%)
Erin Brockovich: Erin gets rehired to help win a suit against PG&E.
Gladiator: Maximus, after learning that Commodus has murdered his father, vows to stop the new emperor and carry out Marcus Aurelius’ wishes.
Something must happen to your hero one-fourth of the way through your screenplay that will transform the original desire into a specific, visible goal with a clearly defined end point. This is the scene where your story concept is defined, and your hero’s outer motivation is revealed.
Outer motivation is my term for the visible finish line the audience is rooting for your hero to achieve by the end of the film. It is here that Tess discovers that Katherine has stolen her idea in Working Girl, and now wants to close the deal herself by posing as a broker. This is what we’re rooting for Tess to do, and we know that when she’s accomplished this goal (or failed to), the movie will be over.
Please don’t confuse outer motivation with the inner journey your hero takes. Because much of what we respond to emotionally grows out of the hero’s longings, wounds, fears, courage and growth, we often focus on these elements as we develop our stories. But these invisible character components can emerge effectively only if they grow out of a simple, visible desire.
STAGE III: Progress
Erin Brockovich: Erin gets some Hinkley residents to hire Ed to represent them, and gets romantically involved with George.
Gladiator: Maximus is taken to be killed, escapes to find his family murdered, and is captured and sold to Proximo, who makes him a powerful gladiator.
For the next 25% of your story, your hero’s plan seems to be working as he takes action to achieve his goal: Ethan Hunt begins closing in on the villain in Mission: Impossible 2; Pat gets involved with the woman of his dreams in There’s Something About Mary.
This is not to say that this stage is without conflict. But whatever obstacles your hero faces, he is able to avoid or overcome them as he approaches…
TURNING POINT #3: The Point of No Return (50%)
Erin Brockovich: Erin and Ed file the lawsuit, risking dismissal by the judge, which would destroy any hope of a settlement.
Gladiator: Maximus arrives in Rome, determined to win the crowd as a Gladiator so he can destroy Commodus.
At the exact midpoint of your screenplay, your hero must fully commit to her goal. Up to this point, she had the option of turning back, giving up on her plan, and returning to the life she was living at the beginning of the film. But now your hero must burn her bridges behind her and put both feet in. (And never let it be said that I can’t work two hackneyed metaphors into the same sentence).
It is at precisely this moment that Truman crosses the bridge in The Truman Show, and that Rose makes love with Jack in Titanic. They are taking a much bigger risk than at any previous time in these films. And as a result of passing this point of no return, they must now face…
STAGE IV: Complications and Higher Stakes
Erin Brockovich: Erin sees less of George and her kids, while Ed brings in a big firm that alienates the Hinkley plaintiffs.
Gladiator: Maximus becomes a hero to the Roman people and reveals his true identity to Commodus.
For the next 25% of your story, achieving the visible goal becomes far more difficult, and your hero has much more to lose if he fails. After Mitch McDeere begins collecting evidence against The Firm at that movie’s midpoint, he now must hide what he’s doing from both the mob and the FBI (complications), and failure will result in either prison or death (higher stakes).
This conflict continues to build until, just as it seems that success is within your hero’s grasp, he suffers…
TURNING POINT #4: The Major Setback (75%)
Erin Brockovich: Most of the plaintiffs withdraw due to the bungled efforts of the new lawyers, and George leaves Erin.
Gladiator: Maximus refuses to help the leader of the Senate, and Commodus plots to destroy both Maximus and the Senate.
Around page 90 of your screenplay, something must happen to your hero that makes it seem to the audience that all is lost: Carol dumps Melvin in As Good As It Gets; Morpheus is captured in The Matrix. If you’re writing a romantic comedy like Working Girl or What Women Want, this is the point where your hero’s deception is revealed and the lovers break up.
These disastrous events leave your hero with only one option: he must make one, last, all-or-nothing, do-or-die effort as he enters…
STAGE V: The Final Push
Erin Brockovich: Erin must rally the Hinkley families to agree to binding arbitration, and find evidence incriminating the PG&E corporate office.
Gladiator: Maximus conspires to escape from Proximo and lead his former troops against Commodus.
Beaten and battered, your hero must now risk everything she has, and give every ounce of strength and courage she possesses, to achieve her ultimate goal: Thelma & Louise must outrun the FBI to reach the border; and the Kennedy’s must attempt one final negotiation with the Soviets in 13 Days.
During this stage of your script, the conflict is overwhelming, the pace has accelerated, and everything works against your hero, until she reaches…
TURNING POINT #5: The Climax (90-99%)
Erin Brockovich: Erin and Ed win a $330 million dollar settlement, and George returns.
Gladiator: Maximus has his final battle with Commodus in the arena.
Several things must occur at the climax of the film: the hero must face the biggest obstacle of the entire story; she must determine her own fate; and the outer motivation must be resolved once and for all. This is the big moment where our heroes go into the Twister and the Jewish factory workers make their escape in Schindler’s List.
Notice that the climax can occur anywhere from the 90% point to the last couple minutes of the movie. The exact placement will be determined by the amount of time you need for… 
STAGE VI: The Aftermath
Erin Brockovich: Erin gets a $2 million bonus, and continues working with Ed.
Gladiator: Maximus is united with his family in death, and his body carried away in honor by the new leaders of the Roman republic.
No movie ends precisely with the resolution of the hero’s objective. You have to reveal the new life your hero is living now that he’s completed his journey.
In movies like RockyThelma & Louise and The Truman Show, there is little to show or explain, and the writer’s goal is to leave the audience stunned or elated. So the climax occurs near the very end of the film. But in most romantic comedies, mysteries and dramas, the aftermath will include the final five or ten pages of the script.
Understanding these stages and turning points provides you with a powerful tool for developing and writing your screenplay. Is your story concept defined at the one-quarter mark? Is your hero’s goal truly visible, with a clearly implied outcome and not just an inner desire for success, acceptance or self worth? Have you fully introduced your hero before presenting her with an opportunity around page 10? Does she suffer a major setback 75% of the way into your script?
But a word of caution: don’t let all these percentages block your creativity. Structure is an effective template for rewriting and strengthening the emotional impact of your story. But you don’t want to be imprisoned by it. Come up with characters you love and a story that ignites your passion. Then apply these structural principles, to ensure that your screenplay will powerfully touch the widest possible audience.




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