The Ultimate Checklist for Screenwriters
The Ultimate Checklist for Screenwriters
When is your
screenplay really done and ready to be
unleashed upon the world of Hollywood, contests, competitions, and fellowships?
Throwing
caution to the wind after you type THE END and sending out your latest draft
without some checks and balances is a surefire way to rejection and failure.
It’s a
natural mistake that all screenwriters make at one time or another. You’ve
labored for months writing and rewriting. You’ve dedicated every waking thought
and extra moment of imagination to tell your cinematic story. When you’re done,
you want to be done.
But you’re
doing yourself no favors by rushing towards that pinnacle of every
screenwriter’s journey — The Final Draft.
With that in
mind, we offer this simple and effective tool — ScreenCraft’s Ultimate Final Draft Checklist —
for you to use as that final system of checks and balances that can ensure that
your final draft is your true final draft that is ready for script readers,
development executives, managers, agents, talent, and judges.
This
checklist will help you find, identify, and rectify technical glitches in your
writing — typos, grammar errors, and format problems — as well as craft-related
issues like overwriting, bad pacing, and inconsistencies in story, characters,
and prose.
These eight
acts of checks and balances will help you get that latest draft to where it
needs to be to deserve the title of The Final Draft. After reading our
breakdown of each check that you need to perform and mark off, you can download
the checklist for free here:
FREE
DOWNLOAD: SCREENCRAFT’S ULTIMATE FINAL DRAFT CHECKLIST FOR SCREENWRITERS
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The Essentials
Before we
get into the eight checks and balances, let’s focus on the essential elements
that you need for a true final draft. These elements will be present at the
beginning of every checklist you complete for every final draft you write.
First off,
you need a killer title for your screenplay.
Read
ScreenCraft’s How to Write Screenplay Titles
That Don’t Suck!
Second, you
need an amazing logline.
Read
ScreenCraft’s How To Write Effective Loglines!
And third,
you need to know the general genre that your script falls under.
Read
ScreenCraft’s Do you REALLY Know What Genre
Your Screenplay Is?
Having these
three elements is vital to the marketing process of the final draft that you
craft — as well as for the submission process you will undergo as you enter your
script into contests, competitions, and
fellowships.
Let’s move
on to the checklist.
#1 Line-by-Line
Proofread
The purpose
of this proofread is not to
focus on experiencing the story. Instead, you are going through the draft
line-by-line to check the scene description for fluidity and consistency.
You’ll be checking to ensure that each line of scene description communicates
what is needed to be communicated with ease and cinematic flair.
In order to
accomplish that, the sentences need to avoid redundancy and must have a natural
flow of the words to create cinematic prose. And that prose has to avoid wooden
description, instead offering the reader a sense of the emotion of the scene,
the characters, and everything in between.
You will go
through your scene description line-by-line and create the best prose possible
to convey the visual you want the reader to envision and to give them a sense
of the emotion within that visual.
In short, be
succinct, precise, and clear.
#2
Homonym/Homophone Search
Two or more
words having the same pronunciation but different meanings, origins, or
spelling — or if they are pronounced or spelled the same way but have different
meanings.
They always
get you. Even the most experienced screenwriters miss the most simple mistakes.
Your and You’re.
New and Knew. To and Too. There, Their, and They’re. Its and It’s. Then and
Than. Effect and Affect. Cache and Cachet. Break and Brake. Principle and
Principal. Breath and Breathe. Rain, Reign, and Rein. By, Buy, and Bye.
The best
thing you can do for that polish rewrite is to CTRL + F (search) those above
words and make sure that when present, they have the proper usage.
#3 Scene
Heading Consistency
Interior or
Exterior. Location. Day or night.
Those are
the basic elements that are present in a scene heading.
As you write
your script, you’ll often assign a particular scene heading using those
elements to describe to the reader where and when the characters are within the
story. As you continue to write, what often happens is you tend to forget the
exact original scene heading for a particular location that you use more than
once and you create another. The difference may be slight, but to the reader —
and especially to the director and crew later on — those scene headings need to
be consistent so they can properly collect their thoughts and know where they
are supposed to be, visually-speaking.
You can’t
introduce a location as INT. BOAT – DAY and then later refer to the same
location as INT. JOHN’S SPEEDBOAT – DAY.
We’re
looking for consistency here. So you must scroll through the latest draft you
have and make sure that each and every scene heading is correct and consistent
throughout.
You need to
make sure that it’s supposed to be DAY or NIGHT, INT or EXT, and the location
is properly titled.
#4 Character
Dialogue Consistency
This can be
both a technical issue, as well as a solid character check.
The common
practice for checking if the dialogue is good or not is covering the name of
the character and trying to differentiate which character is which without
seeing the name — based solely on the dialogue.
Characters
need to have their own voices. And those voices need to be consistent
throughout the script. If you have a character that has a lackluster vocabulary
at the beginning of the script, only to suddenly use long and impressive words
within their dialogue later on, it’s inconsistent.
Read through
the draft dialogue line by dialogue line and make sure each character’s
dialogue is consistent with their character and unique in their own way.
Read
ScreenCraft’s The Single Secret of Writing
Great Dialogue!
#5 Delete
All Unnecessary Transitions and Camera Directions
Transitions
and camera directions are more welcome in shooting drafts — or scripts written
by auteurs that will also direct the film — than they are in the kind of final
drafts that are written on spec (written under the speculation that they will be purchased and
produced). If a transition or camera direction is needed to pinpoint or showcase a vital
moment, visual, reveal, or story point, that’s okay. But they should be few and
far between, as they often slow the pacing of the read when a script reader is
asked to envision particular technical camera movements.
Read through
the draft and make sure that all transitions (CUT TO, DISSOLVE TO, etc.) and
camera directions (CAMERA PANS LEFT, ANGLE ON, ETC.) are deleted, leaving only
those few that are truly necessary to tell the cinematic story.
#6 Delete
All Scene Numbers
Some
screenwriters include them because the produced scripts they’ve read during
their screenwriting education were shooting scripts and utilized scene numbers
for production purposes. Others include them because they use the numbers as a
way to track and edit their scenes.
No matter
what reason they may be there for in your latest draft, be sure to delete them
for your final draft. They literally serve no purpose when you are merely
having someone read and consider your screenplay.
#7 Less-is-More
Proofread
From the
perspective of the script reader —
which technically will prove to be interns, assistants, studio readers, contest
readers, development executives, producers, studio heads, directors, and talent
— there’s a concrete reason why overwriting can be the death of a script under
potential consideration.
It’s not
about Hollywood being lazy or overly complacent. It’s about the experience
of the read.
The read is what decides the fate of every script and every screenwriter.
It’s an experience that must be taken seriously by screenwriters.
The true
testament of an excellent screenwriter is to be able to convey style,
atmosphere, and substance with as little description needed. The same can
be said for dialogue as well.
With this
crucial notion in mind, read through the draft line-by-line, not to experience the story, but instead to
look for opportunities to trim scene description and dialogue sentences and
paragraphs as much as possible.
Try to use
short sentences and fragments whenever you can — as opposed to multiple
sentences and big blocks of scene description and dialogue in the form of
paragraphs.
Read
ScreenCraft’s Why Every Screenwriter Should
Embrace “Less Is More”!
#8 Cover-to-Cover
Read
When you’ve
checked those first seven boxes, pat yourself on the back because you’ve done a
lot of work to get closer to that final draft. Now it’s time to step away for a
little while. You’ve read through the script line-by-line for multiple purposes
— you need a break.
Take at
least seven days to take a vacation from the script. When you return, it’s time
to read your script from beginning to end in order to experience the story
as a reader would.
Don’t take
any notes. Don’t make any changes as you read. Just experience your cinematic
story in all of its delight and glory. Read it as a PDF — as opposed to a
screenwriting software file — to avoid the temptation of making changes. You’ve
already done that work. You’ve checked off those boxes. Now it’s time to just
get a feel for what you’ve created.
After the
read, make any necessary final changes and then unleash it upon the world.
The Script Reader's
Checklist: 60 Things That Will Land Your Screenplay in the Trash
If you ever manage to get your script in front of a
script reader, you're kind of lucky, but you're also kind of screwed.
Readers are notoriously known for dismissing scripts, tossing them for
having a boring first paragraph, poor formatting, or less. (You really can't
blame them — they have to comb through hundreds of those things.) So, how
do you better your chances of getting a pass from one of these gatekeepers?
Well, maybe knowing how they judge each one would help.
During his time working as a reader for different L.A. production
studios, Oscar-nominated screenwriter Terry Rossio compiled a checklist to
help him better evaluate scripts, and decided to share it on his blog. They
definitely will help you know whether or not your script is headed toward the
trash. Check it out below:
Checklist A: Concept & Plot
o Imagine the trailer. Is the concept marketable?
o Is the premise naturally intriguing -- or just average, demanding
perfect execution?
o Who is the target audience? Would your parents go see it?
o Does your story deal with the most important events in the lives of your
characters?
o If you're writing about a fantasy-come-true, turn it quickly into a
nightmare-that-won't-end.
o Does the screenplay create questions: will he find out the truth? Did
she do it? Will they fall in love? Has a strong 'need to know' hook been built
into the story?
o Is the concept original?
o Is there a goal? Is there pacing? Does it build?
o Begin with a punch, end with a flurry.
o Is it funny, scary, or thrilling? All three?
o What does the story have that the audience can't get from real life?
o What's at stake? Life and death situations are the most dramatic. Does
the concept create the potential for the characters lives to be changed?
o What are the obstacles? Is there a sufficient challenge for our heroes?
o What is the screenplay trying to say, and is it worth trying to say it?
o Does the story transport the audience?
o Is the screenplay predictable? There should be surprises and reversals
within the major plot, and also within individual scenes.
o Once the parameters of the film's reality are established, they must not
be violated. Limitations call for interesting solutions.
o Is there a decisive, inevitable, set-up ending that is nonetheless
unexpected? (This is not easy to do!)
o Is it believable? Realistic?
o Is there a strong emotion -- heart -- at the center of the story? Avoid
mean-spirited storylines.
"And
please, don't begin with your lead character waking up in the morning after a
pan of the junk in his room. It's by far the most commonly chosen
opening."
Checklist B: Technical Execution
o Is it properly formatted?
o Proper spelling and punctuation. Sentence fragments okay.
o Is there a discernible three-act structure?
o Are all scenes needed? No scenes off the spine, they will die on screen.
o Screenplay descriptions should direct the reader's mind's eye, not the
director's camera.
o Begin the screenplay as far into the story as possible.
o Begin a scene as late as possible, end it as early as possible. A
screenplay is like a piece of string that you can cut up and tie together --
the trick is to tell the entire story using as little string as possible.
o In other words: Use cuts.
o Visual, Aural, Verbal -- in that order. The expression of someone who
has just been shot is best; the sound of the bullet slamming into him is second
best; the person saying, "I've been shot" is only third best.
o What is the hook, the inciting incident? You've got ten pages (or ten
minutes) to grab an audience.
o Allude to the essential points two or even three times. Or hit the key
point very hard. Don't be obtuse.
o Repetition of locale. It helps to establish the atmosphere of film, and
allows audience to 'get comfortable.' Saves money during production.
o Repetition and echoes can be used to tag secondary characters. Dangerous
technique to use with leads.
o Not all scenes have to run five pages of dialogue and/or action. In a
good screenplay, there are lots of two-inch scenes. Sequences build pace.
o Small details add reality. Has the subject matter been thoroughly
researched?
o Every single line must either advance the plot, get a laugh, reveal a
character trait, or do a combination of two -- or in the best case, all three
-- at once.
o No false plot points; no backtracking. It's dangerous to mislead an
audience; they will feel cheated if important actions are taken based on
information that has not been provided, or turns out to be false.
o Silent solution; tell your story with pictures.
o No more than 125 pages, no less than 110... or the first impression will
be of a script that 'needs to be cut' or 'needs to be fleshed out.'
o Don't number the scenes of a selling script. MOREs and CONTINUEDs are
optional.
"And
as a reader, you quickly recognize some key patterns. Like all scripts with
fancy covers are bad. Scripts submitted by agents are at least well-written.
And nonstandard layout -- especially crayon -- is a sure sign of trouble."
Checklist C: Characters
o Are the parts castable? Does the film have roles that stars will want to
play?
o Action and humor should emanate from the characters, and not just thrown
in for the sake of a laugh. Comedy which violates the integrity of the characters
or oversteps the reality-world of the film may get a laugh, but it will
ultimately unravel the picture. Don't break the fourth wall, no matter how
tempting.
o Audiences want to see characters who care deeply about something --
especially other characters.
o Is there one scene where the emotional conflict of the main character
comes to a crisis point?
o A character's entrance should be indicative of the character's traits.
First impression of a character is most important.
o Lead characters must be sympathetic -- people we care about and want to
root for.
o What are the characters wants and needs? What is the lead character's
dramatic need? Needs should be strong, definite -- and clearly communicated to
the audience.
o What does the audience want for the characters? It's all right to be
either for or against a particular character -- the only unacceptable emotion
is indifference.
o Concerning characters and action: a person is what he does, not
necessarily what he says.
o On character faults: characters should be 'this but also that;' complex.
Characters with doubts and faults are more believable, and more interesting.
Heroes who have done wrong and villains with noble motives are better than
characters who are straight black and white.
o Characters can be understood in terms of, 'what is their greatest fear?'
Gittes, in CHINATOWN was afraid of being played for the fool. In SPLASH the Tom
Hanks character was afraid he could never fall in love. In BODY HEAT Racine was
afraid he'd never make his big score.
o Character traits should be independent of the character's role. A banker
who fiddles with his gold watch is memorable, but cliche; a banker who breeds
dogs is a somehow more acceptable detail.
o Character conflicts should be both internal and external. Characters
should struggle with themselves, and with others.
o Character 'points of view' need to be distinctive within an individual
screenplay. Characters should not all think the same. Each character needs to
have a definite point of view in order to act, and not just react.
o Distinguish characters by their speech patterns: word choice, sentence
patterns; revealed background, level of intelligence.
o 'Character superior' sequences (where the character acts on information
the audience does not have) usually don't work for very long -- the audience
gets lost. On the other hand, when the audience is in a 'superior' position --
the audience knows something that the characters do not -- it almost always
works. (NOTE: This does not mean the audience should be able to predict the
plot!)
o Run each character through as many emotions as possible -- love, hate,
laugh, cry, revenge.
o Characters must change. What is the character's arc?
o The reality of the screenplay world is defined by what the reader knows
of it, and the reader gains that knowledge from the characters. Unrealistic
character actions imply an unrealistic world; fully-designed characters convey
the sense of a realistic world.
o Is the lead involved with the story throughout? Does he control the
outcome of the story?
Okay, maybe juggling every single item on the checklist is impossible if
you're a screenwriter just trying to do your thing. If that's you, these are
the three most common problems found in scripts —
universal issues that you should probably try to avoid like the plague:
o The
story begins too late in the script: Your
beautiful 10-page opening might've been thrilling to write, but it usually
equals 10 or more minutes of boredom on screen. You need to get to the point
with the moving parts of your story: characters' wants needs and conflict.
After that, you're off and burning.
o No
meaningful conflict: Do all of your scenes have a
conflict? If your answer is no, cut the ones that don't, or add conflict to
them. Believe it or not, a beautiful scene without conflict is usually useless.
Furthermore, the main conflict in your story — is it really a
conflict? "How do I know if it is or not?" Ask yourself, "Is my
audience unsure of whether or not my character will be successful in overcoming
their opposition to get what they want?"
o It's
formulaic: I know that all of those screenwriting books and
classes told you how to put your hero through a journey, but archetypes and
formulas get tiresome to read. Rules are meant to be broken, so break a few
when you write your script.
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