10 Comedy Terms Every Actor Should Know
10 Comedy Terms
Every Actor Should Know
As
an actor and a stand-up comedian, I’ve learned how to live in both worlds of
entertainment. What I have noticed is that comics often perform very well on
sitcoms and films because most of what is asked for in the script they do on
stage nightly. As an actor, you should be just as knowledgeable and prepared as
your comedian counterparts. Here are some of the terms that every actor should
know when they step onto a sitcom or comedy film set:
Improvisation: When
you, as an actor, are given a scenario and a setting, then asked to create a
scene with no lines. Or when you’re asked to do more with a scene than the
lines that are written.
Storyline: The
plot or narrative of the sitcom or play. For a comedy, this is the road map
from which all the comedic situations will arise. In a sitcom, there are
usually an A, B, and C storylines for the characters, which are intertwined into
the main theme of the show.
Slapstick: A
show or movie based on deliberately clumsy and humorously embarrassing events.
Not necessarily high-brow comedy, usually filled with pratfalls, spit-takes,
and physical comedy
Satire: A
show or sketch that uses humor to ridicule the views of a person’s stupidity or
vices, usually a political figure or person in a high-ranking position.
“Saturday Night Live” has been the preeminent network show when it comes to
this type of sketch comedy.
Sketch: A
short, funny play or filmed performance usually consisting of one scene.
Sketches are based on a funny premise then filled with numerous comedic
outcomes. Many up-and-coming comics are filming their own sketches to showcase
their abilities on YouTube.
Parody: A
film or show meant to poke fun at another project with a serious theme. The
Wayans family has created an entertainment dynasty by making parodies of horror
films, and love stories. Parodies can never be too silly or too big in their
comedy or the performances.
Dramedy: A
film or TV show that combines both drama and comedy, usually in real storylines
with the absence of a laugh track or studio audience.
Button: A
joke on a sitcom that ends a scene. The button joke is often designed to get
the biggest laugh as it will come right before a hard cut to another scene or
commercial.
Callback: A
joke based on something that happened earlier in the scene or show. This joke
can also be used as a button and can be utilized over several episodes if the
event it’s based on is strong enough.
Double
Entendre: A pun that can have two meanings, usually sexual and playful. Often,
the actors do not play the sexual meaning or if they do, it’s not over the top
to the other character but lets the audience in on the joke.
Some
fun Comedy Terminology which is used in the industry all over the world by
agents and comedians
Any
that are missing or if you can think of ones begining with Q, U, V, W, X, Y or
Z, then let me know.
A
Ad-Lib
- to make up a joke within a scripted show.
Agent
- The one you should worship and adore, these guys make you money - well the
good ones
Alternative
Possibilities - a list of meanings or functions of the connector that are not
the same as that of the decoy assumption, one of which will become a
reinterpretation.
Assumption
- 1.) the audience's expectation that the 1st story will continue along the
predicted line of thought.
2.) everything one is not
experiencing with one's senses in the present.
B
Badgers
& Jam - Refers to comics who garner laughs from the surprise inclusion of
‘random’ objects and animals in their set.
Beat
- a pause; to take a break for the purposes of comic timing.
Behavioral
Jokes - jokes constructed with the nonverbal connectors of character,
emotions/state of mind, body language/actions, and sound effects.
Bit
- a section of a stand-up comedy show or routine, also a short routine or a
section of a routine.
Blue
Material - jokes using graphic sexual overtones, scatological (toilet)
references, and swear words.
Bomb
(see also die) - to perform a comedy show which gets no or few laughs.
Booker
- a person who hires and/or pays comedians to work in nightclubs.
C
Callback
- a joke that refers back to another joke performed earlier in the show; often
presented in a different context.
Capper
- an antiquated term for the final in a series of jokes on the same subject
matter which ends the routine with the biggest laugh.
Catch
Phrase - a common phrase said in a extraordinary manner which becomes the trade
make of a particular comedian. For instance Steve Martin's "Excuse
me." or Billy Crystal's "You look marvelous."
Character
POV - the perceptual position achieved when pretending to be someone or
something else.
Closing
Line - the final joke of a stand-up comedy show which should get a huge laugh.
Comedian
- someone who makes his or her living being funny by means of an amusing
character.
Comic
- someone who makes his or her living being funny by telling jokes.
Connector
- at the center of a joke, the one thing perceived in at least two ways. One
way of perceiving it constitutes the decoy assumption; the second way of
perceiving it reveals the reinterpretation.
Critic
Spot - a location designated for evaluating one's show; separate from the
Rehearsal Space.
Corporates
- Very well paid private events, but sometimes bizarre
Cotton
mouth - A peculiar symptom of a bad gig where a comic will start to lose all
moisture in their throat and therefore the reason why most comics take a drink
on stage…unless they are simply rampant alcoholics.
D
Decoy
- a shorter term for decoy assumption.
Decoy
Assumption - the misdirecting assumption in a joke's setup which creates the
1st story and is shattered by the reinterpretation.
Double
up - Doing two gigs in one night
Die
- A comedy gig get no laughs that night. NB: if death is particularly bad,it
may be described as "Dying on your arse" (On your hole in Ireland)
Dying
Continuiously - Perhaps its time for a career change
E
Edinburgh
- Clown School, Every August!
F
Flop
Sweat - the over abundance of perspiration one experiences from a panic
reaction to bombing.
Flopping
- bombing; not getting laughs.
G
Gag
File - a joke file.
Gag
- a joke.
Gag
Hag - a male comedians groupie
Gig
- a show business job.
Graphing
- a scaling device with dots on paper for evaluating the effectiveness ofjokes
to determine their proper placement within a routine or show.
Green
Room - Any area where comedians are expected to prepare for a show. This can
range from custom built flats with showers and satellite TV to toilet cubicles
and, sometimes, smackhead’s bedrooms.
H
Hack
- from the British word hack-neyed. Over used and thus cheapened, trite.
Hammocking
- a technique for placing weaker material or improvisation between two strong
comedy bits.
Headliner
- the third and last comedian considered the star of a standard stand-up comedy
show.
Heckler
- an audience member who talks and interrupts a show, usually by exchanging
insults with the comedian.
I
Impressionists
- Comedians who do immitations of other people for the majority of their act.
Improvisation
- akin to ad-lib, but usually refers to the spontaneous making up an entire bit
or the continual comedic conversing with audience members.
Improvisationalists
- Comedians who spontaneously make up the majority of their act on stage or do
continual comedic conversing with audience members.
Inside
Joke - a joke referring to information only a select group of people have.
J
Jesus
Pose - Refers to the double outstretched arms comics will often adopt having
highlighted some injustice or folly, usually to indicate the all important
‘What’s all that about?’ Can also include a step back from the mike for
additional emphasis.
Joke
- a device for expressing humor that employs a setup which contains a decoy
assumption to misdirect the audience into accepting a bogus 1st story; and a
punch which contains a reinterpretation which creates a 2nd story that shatters
the decoy assumption.
Joke
Diagram - a visual aid for illustrating the structure of a joke.
Joke
File - jokes organized and stored on index cards or in a computer.
Joke
Map - the first part of the Joke Prospector Writing System starts with a topic,
creates a punch-premise, forms asetup-premise, and concludes with writing
setups.
Joke
Mine - the second part of the Joke Prospector Writing System begins with a
setup and explains the process of using the joke mechanisms of decoy
assumption, connector, and reinterpretation, to write a punch.
Joke
Prospector Writing System - a joke writing system consisting of the two part of
the Joke Map and the Joke Mine.
Jokey
- 1. a term used to describe such obvious jokes that one would expect to hear a
rim shot following them.
2.
a comic's groupie.
K
Kill,
to - to give an excellent comedy performance. Also known as
"rock","slay","storm"
Kermit
- A comedian either sitting on the edge of the stage or on a stool.
L
Laughs
Per Minute - a measurement for counting the number of laughs in a show. Also
known as Gags per minute or GPM
Line-Up
- a list of the comics slated to perform.
LPM
- laughs per minute.
M
M.C.
- Master or Mistress of Ceremonies; the person who introduces the performers.
Middle
- the second comedian in the standard three comedian stand-up comedy show
line-up.
Mic
or Mike - abbreviation for microphone.
Milkshake
Brigade - A term to refer to the growing band of newer, and some established
comics, quitting the booze and enjoying more innocent pleasures.
Monologue
- a speech for one person; in comedy, a stand-up comedy script for a solo
comedian.
Mirth
- Another word for laughter
N
Narrator
POV - the perceptual position achieved when being an observer or
non-participant of an experience.
Neuro-linguistic
Programming - a behavioral model and set of explicit skills and techniques
founded by John Grinder and Richard Bandler. Defined as the study and mapping
of the structure of the mind.
NLP
- Neuro-Linguistic Programming, a behavioral model and set of explicit skills
and techniques founded by John Grinder and Richard Bandler. Defined as the
study and mapping of the structure of the mind.
O
Observational
Comics - Comics whose material is based on various life obvervations.
On
The Road - continually working outside of one's city of residence.
One-Liner
- a joke made up of only one or two sentences.
One-Nighter
- a job which only lasts one night.
Open-Mike
- a policy to allow anyone to get on stage and try to be funny.
Opener
- the first of three comedians in a standard comedy club line-up.
Opening
Line - the first joke of a stand-up comedy routine.
Open
Spot - A chance to try your material in a view to securing bookings for the
future
Over-running
- The situation where a comedian exceeds their time slot by a margin which is
likely to impact on the rest of the night. Two minutes can be forgiven, five
minutes is on the unprofessional side…ten minutes or more is basically worse
than touching kids.
P
Pause
- to stop talking in a show to enhance the timing of a joke.
Padding
- A technique used by comperes who have to take to the stage upon an assurance
that the next act who is running late is now ‘Literally in the car park’. Will
often result in lots of people being asked what they ‘do for a living’.
POV
- point of view.
Premise
- the central concept from which a series of jokes or a routine is written.
Prop
Comics - Comedians who use props throughout the majority of their act.
Punch
- the second part of a joke that contains a reinterpretation that creates a 2nd
story that shatters the setup's decoy assumption.
Punch
Line - the second part of a joke that contains a reinterpretation that creates
a 2nd story that shatters the setup's decoy assumption.
Punch-Premise
- a step in the Joke Map stating a negative opinion about a smaller aspect of
the topic.
Physical
Comics - Comedians who use physical movements (slapstick) throughout their act.
Preview
- A chance to showcase a solo show
Q
R
Regulars
- comedians who appears frequently at a particular nightclub.
Rehearsal
Space - a location designated for practicing one's show; separate from the
Critic Spot.
Reinterpretation
- an unexpected meaning or function of the connector that shatters the decoy
assumption.
Red
Light - Any light which indicates to a comic that they are coming towards the
end of their time slot. Some red lights are expertly built in to the lighting
rig at an angle which is impossible for the audience to detect. Most red lights
are the sound man aiming one of those laser key ring things in your eye until
you give him a relevant hand signal.
Reveal
- within the punch, the pivotal word, phrase, or action that exposes or
presents the 2nd story's reinterpretation.
Riffing
- verbally bantering with the audience.
Rip
Into or Ripping - to attack, insult, or verbally tear into an audience member
or comic who has heckled or otherwise deserves the abuse.
Roll,
On a - delivering a string of jokes so that the audience continues laughing for
an extended period without interruption.
Routine
- jokes all on the same subject or story that can be repeated on a regular
basis.
Running
Gag - multiple callbacks; a recurring joke within the same show.
S
Schtick
- a Yiddish word meaning a comic scene or piece of business; often implying
physical comedy.
Segue
- a transitional sentence for purposes of leading from one joke or routine to
another.
Self
POV - the perceptual position achieved when performing as one's self while
participating in an experience.
Set
- a stand-up comedy show of any length.
Setup
- the first part of a joke that contains a decoy assumption to misdirect the
audience into accepting a bogus 1st story.
Setup-Premise
- a step in the Joke Map stating the opposite opinion to that of the
punch-premise from which setups are written.
Shatter
- with reference to joke structure, the point at which the audience realized
that their assumption is incorrect.
Showcase
- to perform a stand-up comedy show for little or no compensation for the
purposes of getting experience or being seen by a potential employer.
Showcase
Club - a comedy club using a line-up of ten or more comics in a row.
Shoe
horn - Contrived inclusion of a joke into a passage it had no natural place in.
Exp. ‘…It’s funny that you used to work as a teacher because I drove past a
school the other day on the way to LIDL…LIDL EH? What’s all that about?...’
Sight
Gag - a physical joke meant to be watched.
Stage
Time - the duration, in minutes, a comedian spends in front of an audience
making them laugh.
T
Tag
or Tag Line - an additional punch immediately following a punch that does not
require a new setup.
Take
- a comedic facial reaction. Like the long Jack Benny take to the audience.
Throw
Away - to put little emphasis on a point usually considered important.
Time
Slot - the specific spot a comedian occupies within a showcase club line-up.
Timing
- the use of tempo, rhythm, pause, etc. to enhance a joke, or tailor it to an
individual performing situation; African Dancing and Drumming.
Topic
- the single and overall subject of a routine based on a problem.
Topical
Comics - Comedians whose material is based on current events.
Topical
Jokes - about current events.
Topper
- an antiquated term referring to a joke playing off a previous joke; same as tag.
Triple
up - Can be done, three gigs in one night - ask my acts
U
V
W
X
Y
Z
Stand-up comedy
Stand-up comedy is a comic style in which a
comedian performs in front of a live audience, usually speaking directly to
them. The performer is commonly known as a comic, stand-up comic, stand-up
comedian or simply a stand-up. In stand-up comedy the comedian usually recites
a fast-paced succession of humorous stories, short jokes called
"bits", and one-liners, which constitute what is typically called a
monologue, routine or act. Some stand-up comedians use props, music or magic
tricks to enhance their acts. Stand-up comedy is often performed in comedy
clubs, bars, neo-burlesques, colleges, and theaters. Outside of live
performance, stand-up is often distributed commercially via television, DVD,
and the internet.
Humor vs Comedy vs Jokes
To better understand what is humor, lets look at two other words most people relate to humor – comedy and jokes. The House of Random says Comedy is:
any comic or humorous incident or series of incidents. [2]
And a Joke is
something said or done to provoke laughter or cause amusement. [3]
Do you remember studying for the SATs and standardized tests and having to do those logic problems? They tested if you understood that all lions are cats, but not all cats are lions? That’s what the relationship of humor, comedy and jokes is like: all jokes are comedy, and all comedy is humor, but not all humor is comedy and certainly not all jokes.
So What is Humor?
As the definition states, humor is anything that causes amusement. The joke “A leader of an orchestra was recently electrocuted, proving after all, he was a good conductor” is humorous (to some at least), but so is a smile.
Humor in the workplace could be watching episodes of The Office during lunch or taking a break to play some foosball – it’s whatever can cause amusement.
The important thing to remember is that humor, in it’s many forms, is beneficial to the work and life. Office humor makes the “9-5” more enjoyable.
Humor and Laughter
Many people assume that in order for something to be deemed humorous, it must evoke laughter. And while stand-up comedians may use that as a measure of success, that’s not the case for humor at work. Anything that relaxes the body, gets people to breathe, causes a smile, or elicits happiness is humor.
In fact, the tendency in the corporate world is to suppress laughter. And as silly as it seems, there are a number of reasons why people don’t laugh at work. But the use of humor can help change that.
Humor At Work
With our new understanding of humor, you start to see how easy it can be to bring it into the workplace and have some fun at work. Fun at work? Isn’t that an oxymoron? First, don’t call me a moron, and second, of course not. As Dale Carnegie, author of How to Win Friends and Influence People, said
“People rarely succeed unless they have fun in what they are doing.”
Humor That Works has more resources on Workplace Humor
Now that you understand humor, its’ time to start using it to help yourself, your team, and your entire company. You can find some ideas to get you started under How-To Humor. If you’re still not sold on the benefits, check out our Start Here page to sign up for the Humor Newsletter and/or read our famous blogpost on the 30 Benefits of Humor at Work.
Tweet: Stand-up comedy has a language
all its own! Learn these words so you can sound like a real comic!
If you want to be a stand-up comedian, there are some terms that you should
become familiar with. That way, if you get offstage and another comic tells
you, “Man you just killed! Your bit about the English muffins had a great
callback, but it was pretty blue,” you can intelligently respond to him or her.
Enjoy this glossary of stand-up comedy terms.
Act: Your persona onstage. The type of comedian that
you present yourself to be.
Bit: A routine, or a topic in your set.
Blue: This term refers to how clean the subject matter
of your material is. Comics who are blue curse continually and talk about adult
themes. Rated R.
To Bomb: You did badly. No one laughed.
Callback: When the comic recites a line that refers to
an earlier joke in the set.
Clean: The opposite of blue. This would be rated G: for
the whole family.
Closer: The last joke in your set. Always leave the audience
wanting more.
Feature: A comic who performs anywhere from 20-30
minutes after the opener but before the headliner.
Headliner: The last comic to perform. A headliner
generally performs 45-60 minutes of comedy.
To Kill: You did a great job. The audience is in
stitches.
MC aka Opener aka Host: Master of ceremonies: the
person who is first onstage, opens with 5-10 minutes of material and introduces
the acts.
One Liner: A joke within a single sentence or phrase.
Punch line: The surprise line at the end of the joke
that completes the joke and makes the audience laugh.
Room: This is the venue.
Set: The set consists of all the jokes you told during
your time onstage.
Set up: The first part of the joke in which the premise
and attitude is established.
Tag: An extra line at the end of a punch line that
pertains to the topic. An extra joke.
Learning these terms will not only help you communicate with those around you,
but will also help you understand the theory behind stand-up comedy.
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